/////////////////////////////////////////////////////////////////////////////
/*/	
 *	Creator:		Joshua C. Rouzer
 *	Title:			Mech Header
 *	Last Edited:	06/14/2013
 *	Summary:		The Mech super unit initialization
/*/
/////////////////////////////////////////////////////////////////////////////
#ifndef CMECH_H
#define CMECH_H
#include "baseunit.h"

class CMech : public CBaseUnit
{
public:
	CMech();
	virtual ~CMech();
	virtual void Update(float dT);
	virtual void Render();
};
#endif

//AnimTest = new CAnimationSystem();
//AnimTest->LoadAnimation("InEngineXMLTestAnim.xml");
//info = new CAnimInfo();
//info->SetCurrAnim(0);
//
//AnchorTest = AnimTest->GetAnimations()[info->GetCurrAnim()];
//int test = AnimTest->GetAnimations()[info->GetCurrAnim()]->GetImageID();
//AnchorTest->SetImageID(test);
//AnchorTest->Play(false,true,*info);